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Monday 25 August 2008

World of Warcraft - A New Market For Hackers

What is World Of Warcraft? Why is it having such a craze in the international arena? Why do the hackers, professional or amateur, remain attracted to it? The questions all these can be found if we concentrate on the essence of World Of Warcraft. There is no doubt in it that World Of Warcraft is one of the most discussed games in the recent days and has therefore attracted a large number of gamers in the global spectrum.
It is nothing but a pay-to-play massively multiplayer online role-playing game (MMORPG) and was introduced to catch the attention of the common people who remain interested of the warcraft universe. Nowadays, you may not believe but it is true, that World Of Warcraft has over 9.3 million subscribers, if not more. To many it is the best lively, breathtaking saga of online adventure published hitherto. For this reason it has over 7 million players only. What all you have to do is to simply log on. Once you log on you will enter into a new online world of legends, supernaturalism and unbounded adventure.
This game, quite naturally, is able enough to arrest the attention of youngsters for hours. What is more it changes constantly and on each week there is a new update. There is no doubt that the World of Warcraft is a fantasy game populated with elves, dwarves, and other fantastic characters. The players can select their games according to their own whims.But World Of Warcraft is no longer safe as the new age hackers are targeting it. In the recent days this information has created a storm in the whole globe and it has been found that an increasing numbers of viruses are entering into the domain of this game.
Now why is this being done out of the blue remains a strong question. But without a doubt this perplexed situation has made the users most vulnerable before the hackers. To the latest findings in the last few months there has been an astounding increase in the amount of worms and Trojans and by 145 per cent. These are specially fabricated so that they can invade and set the ruin. It is competent to encroach upon a horde of computers and steal passwords of Massively Multiplayer Online (MMO) games. But why is this all? Is it profitable?
The first and foremost reason behind this new industry of hacking is that the theft of virtual property and game characters is an efficient business. This is certainly a recent phenomenon since even at the commencement of 2007 there were no universal algorithms for stealing online game passwords. But at the end of the same year there were plenty. This success has resulted into to the emergence of eight to nine new worms targeting MMO passwords daily throughout the globe. Furthermore there is also the appearance of five to six Trojans every hour.
The basic reason behind the attack of Massively Multiplayer Online (MMO) games is that it brings before a quick and simple financial bonus. The hackers, as a result, become able to sell 'virtual gold\' and items from the game steadily and also can slowly drain accounts, which go on unnoticed. The accounts being linked with the characters have good prices in the black market.

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